Make bug reporting feel like part of the game—not paperwork outside it.
A live-development concept for a character-led Discord bug-bounty loop: community reports become structured issues, resolution travels back to the reporter and approved rewards recognise useful contributions.
DEVELOPMENT NOTEDevelopment preview · no working-loop evidence published.Aura Forge · ForgeOS for Gaming Studios
InputPlayer report hypothesis
System workProposed structure, triage and reply path
OutputPlanned resolution and recognition loop
Human boundaryModerator/developer decisions stay human
Proof classdevelopment-preview
Illustrative prototype. No working-loop evidence published.
Planned bug-bounty storyboard
Development preview - no working-loop evidence published.
Step through the proposed player experience. Unsupported stages remain Planned and require future proof gates.
A player reports a bug in Discord with enough context to help triage.
Discord reportPlannedPlayer responsibility
Player
Provides screenshot, platform, reproduction notes and avoids private data.
Kleos
Would propose structure only after approved rules exist.
Privacy path
Private data triggers moderation before developer handoff.
ReportA player reports a bug in Discord with enough context to help triage.
TriageA moderator checks duplicates, spam, abuse and validity before developer work begins.
ResolveResolution messages wait for developer confirmation.
RecogniseRecognition requires verified value and manual approval.
RECIPIENTAura Forge · ForgeOS for Gaming Studios
STATUSDevelopment preview — no working-loop evidence published
TIMEFRAMELive development · release timeframe not yet published
COSTInternal development · no client price
THE RECIPIENT
Built around a real operating constraint.
Currently being developed as a future community-to-development bridge.
Community bug reports can arrive without the context a development team needs, then disappear into an issue list without giving the reporter closure or recognition.
THE CONSTRAINTS
Useful only if it respects the messy parts.
01
The character voice must remain appropriate to the game and community.
02
Reports need triage and abuse protection before becoming development work.
03
Rewards and resolution messages require verified status rather than automatic assumptions.
THE SYSTEM
The mechanism currently being built.
01ReportCommunity member describes the bug
02StructureContext becomes a reviewable issue
03TriageTeam validates priority and ownership
04ResolveVerified development status returns
05ReplyReporter receives closure
06RecogniseApproved reward acknowledges value
+
Planned character-led Discord intake.
+
Planned structured issue compilation and triage handoff.
+
Planned resolution feedback and approved reporter recognition.
DEVELOPMENT PREVIEW
No borrowed credibility. Proof comes when the loop works.
This is a development preview. The public page earns proof status only after the report, triage, resolution and recognition loop has published evidence.
Planned mechanism. Published proof gates will replace this preview before case-study status.
PROOF GATES
Implemented / Under test / Planned.
PlannedReport
No explicit source proof for implemented intake.
PlannedStructure
No explicit source proof for structured issue output.
PlannedTriage
No explicit source proof for moderation triage.
PlannedResolve
No explicit source proof for resolution loop.
PlannedReply
No explicit source proof for player reply.
PlannedRecognise
No explicit source proof for recognition.
BOUNDARIES
Automation stops where trust needs a person.
Development preview — no working-loop evidence published.
Planned capabilities are not presented as working outcomes.
A completed page will require real report, triage, resolution and reward evidence.
COST TREATMENTInternal development · no client priceCommercial scope and pricing have not been published.
RESPONSIBILITIES
Player, system, moderator and developer boundaries.
PlayerSubmit useful bug context and avoid private data in public channels.
KleosPropose structure, reminders and status language only after approved rules exist.
ModeratorReject spam, abuse, duplicates and privacy risks before developer handoff.
DeveloperConfirm validity, priority and resolution before any recognition is approved.
STANDALONE
Valuable on its own.
Kleos is being designed to stand alone as a community bug-report and recognition loop for a single game.
FORGEOS
More powerful when connected.
As part of ForgeOS for Gaming Studios, it is intended to connect community evidence with triage, development status and accountable follow-up.
ADAPTABILITY
The mechanism transfers. The implementation stays specific.
Shape the bot around the game's own character, lore and community norms.
Connect to the studio's issue tracker only after triage rules are approved.
Choose recognition and reward rules that the studio can verify and sustain.
NEXT STEP
Bring one studio constraint. Leave with the first system worth building.