One bottleneck. Two solutions. A working prototype by tomorrow.

Tell us about the bottleneck. Receive 2 scoped solutions within 30 minutes. Choose one. Your first working prototype will be ready by the end of tomorrow. No cost. (Worth $2k-$4k.)

£1M+
raised
10+
industries served
10+ years
building systems

Step 1: Tell us about the bottleneck

BROAD EXPERIENCE, GAMING SPECIALISM
Publishers Relationships Operations Research Player reports Studio operations Developer handoffs Monitoring Publishers Relationships Operations Research Player reports Studio operations Developer handoffs Monitoring Publishers Relationships Operations Research Player reports Studio operations Developer handoffs Monitoring Publishers Relationships Operations Research Player reports Studio operations Developer handoffs Monitoring

Broad operating experience. Deep gaming context.

The working-slice approach applies across the industries reflected in the proof above. The examples below show our gaming specialism through publisher relationships, studio operations, and player-to-developer handoffs.

ForgeOS operations command centre showing connected revenue, content and reliability workflows

Three systems. One studio operating layer.

Start with the gap that matters now: relationships, operations, or player trust. Each ForgeOS system shows its mechanism, human boundary, and current status before it asks for belief.

A game-studio founder and developer present a playable game to industry decision-makers.
Managed system
Managed Outreach
The right studio relationships—researched, reviewed, and kept moving.
An operations lead in a watchtower overlooking connected game-studio systems and one prioritised signal.
Internal mechanism
Argus Watchtower
Hidden studio gaps become evidence-backed priorities and owned next actions.
A player, guild messenger, moderator, and developer connect around one broken game-world artifact.
Development preview
Kleos Bug Bounty
Player reports become developer-ready evidence, closure, and approved recognition.

Built for studios that refuse to run on hope.

Built around your studio

We map how your studio works now, then connect the accounts and tools you already use. No forced platform migration and no generic stack dropped on top of your team.

Evidence before promises

Before a prototype begins, you can inspect the evidence, the proposed mechanism, the human boundary, what remains unknown, and the exact first problem we would solve.

You own the system

ForgeOS runs in your own accounts and on your own data. We document how it works, hand over the keys, and keep nothing locked to us. If you stop working with Aura Forge, your system keeps running.

Human judgment stays human

ForgeOS can research, route, draft, monitor, and organise. Your team keeps control wherever a decision affects a relationship, player, hire, partner, or release.

One approach across industries. Gaming depth where it matters.

We work from one agreed bottleneck, preserve human control, and build the smallest working slice that proves the route forward. The broader experience in the proof strip carries into the studio contexts shown here.

One bottleneck
agreed first
One slice
built to test
Your studio
keeps control
Lead-to-cash workflow showing enquiry, qualification, approval, delivery and payment

From one paragraph to a working prototype.

Step 01

Your paragraph

Describe the bottleneck in your own words, then add your name and email so the working slice can be scoped.

Step 02

Two scoped solutions

Within 30 minutes, you receive two distinct ways through the bottleneck, each bounded to a first working slice.

Step 03

Choose one

Pick the solution that best fits the bottleneck. Only that route becomes the first working slice.

Step 04

Prototype by tomorrow

The first working prototype for your chosen solution is ready by the end of tomorrow.

Keep the documented system and run it yourself, or use an optional monthly plan for monitoring, repairs, and small changes as your studio evolves.